Literature Review of Procedural Content Generation in Puzzle Games
Ahmed Abdel Samea Khalifa
před 8 lety
Creative Commons CC BY 4.0
This is the third chapter from my Master Thesis (Automatic Game Generation). This chapter will provide a review of the past work on Procedural Content Generation. It highlights different efforts towards generating levels and rules for games. These efforts are grouped according to their similarity and sorted chronologically within each group.