A gallery of up-to-date and stylish LaTeX templates, examples to help you learn LaTeX, and papers and presentations published by our community. Search or browse below.
This is the third chapter from my Master Thesis (Automatic Game Generation). This chapter will provide a review of the past work on Procedural Content Generation. It highlights different efforts towards generating levels and rules for games. These efforts are grouped according to their similarity and sorted chronologically within each group.